Some examples of wearable technology that can be used in education are Autographers, Keygloves, Muse (Brainsensing headband), VR, Smart Watches, GoPro, and Google Glass. These technologies can be used in education to develop students skills for cooperation, communication, problem solving and lifelong learning.Here are a few possible uses of wearable technology in education. Can be used for work training, for special procedures or equipment. Could be used by athletes to supplement workout footage that might be taken by a coach, in order for the athlete to learn to improve. applications of wearable technology in education
Current and future applications for wearable technology One recognizable and notable device currently is Google Glass, a form of wearable technology that is currently being tweaked for optimal use. Google Glass is beginning to promised to offer some amazing possibilities, especially in the field of healthcare, which has many examples of
Wearable technology in education can increase a childs ability to more naturally interact with their environment, and to be be creative and innovative. Students can more easily access information without any obstructions. Examples of wearable technology in the classroom are: Autographer, Keyglove, Muse, VR, Smart Watches, GoPro, and Using Wearable Tech In The Classroom: Virtual Reality. Wearable technology in the classroom is still in the early days. We can already see loads of potential educational uses for wearables like headsets and fitness trackers butapplications of wearable technology in education Wearable Technology Application Chart. Beecham Researchs Wearable Technology Application Chart. Free download here. Plus, see video interview of Robin DukeWoolley, CEO of Beecham Research, on future of Wearables at this link
Wearable technology is still relatively expensive, cumbersome and can lack a fluidity of use, he says. In time, specialist educational technology will make the process of deploying relevant content into the classroom much easier but, for now, it is a case of utilising what is available as the technology embeds itself into the new applications of wearable technology in education Some of the most interesting applications of wearable technology will come from the fusion of three different technologies: Advanced wearable products: The three main wearable technology product categories are body Potential Applications for Education. This technology could clearly be used in the same way as headphones are used for audio based content consumption in schools today, but the more exciting application would be to leverage the Compared to some of the most recent innovations in technology in education (i. e. tablets, Massive Open Online Courses [MOOCS, etc. ), wearable technologies have the potential to engage students in ways previously not possible.